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A link between worlds zelda original cover
A link between worlds zelda original cover







a link between worlds zelda original cover

It also felt unsatisfactory to, after finishing the game, be dumped to a pre-complete save file to continue with your treasure hunting.

a link between worlds zelda original cover

I’d have liked a list of what treasure I still had to find in each dungeon. This sounded great on my classic 3DS, but I’d suggest that on the XL or 2DS you play the game with headphones firmly in.Īll this isn’t to say that The Legend of Zelda: A Link Between Worlds is perfect. Each area has a different tune culled from a different Zelda era and each dungeon has a delightful original sound track. Unusually for a 3DS game it was the musical score that stood out for me personal as much as the visuals.

a link between worlds zelda original cover

As you can see in my video even re-created himself in paper form as Link does in the game. Perhaps the biggest sign that my children rose to the game's challenge and embraced the adventure was their use of it as raw material for creative art classes at school. Some felt easier than others in our family, but this seemed to depend on how your brain worked and which kind of puzzles you could most easily solve. Here again Link Between Worlds is keen to accommodate younger, newer players while still staying true to its roots. They put things in places where you wouldn't think they'd be."Įach one grants access with a particular weapon and then requires this as the main tool to progress – in addition to the ability to attach to any wall as a picture. As my son described A Link Between Worlds, "I like the game because they kind of make it all sneaky.

a link between worlds zelda original cover

Jewellery boxes of delight that open up in surprising ways, each around their different theme. While the underground areas feel less labyrinthine, this enables them to be all the more intricate. There is very little of the laborious back-tracking that put-off less than enthusiastic players (including me and my kids) on the DS Zeldas, and this feels more akin to the SNES game that it sets itself as a reference. The dungeons themselves are more streamlined than Phantom Hourglass or Spirit Tracks. Some may find the overall length of the experience, which for me ran to around 20 hours, a little short but this is to miss how dense and sumptuous those hours of game-play are. I also found the game is generally a bit easier than Zelda games gone by, perhaps evident from the Heroic difficulty level that is unlocked for core gamers who finish the standard game too easily. It also means you can pick and choose which order you tackle dungeons in, switching to a different challenge if you get stuck - another boon for youngsters. Rather than discovering each new implement in a dungeon that requires its use, this freer hand with the Boomerang, Bomb, Hookshot et al grants younger players quicker access to these novel weapons.

It also functions as your principle means of travelling through fissures between the dark and light realms of Hyrule and Lorule.Īlso different this time is that you are granted a full complement of weapons (pretty much) from the off. It’s a magical moment when you realise you can slip in behind objects in drawing form, then pop off the wall to send them flying and gain access to new areas. This opens the door to all sorts of secrets and puzzles around the world and in dungeons.Īlthough this ability at first seemed like something of a novelty, its integration into the mechanics of the game underline its central role in the experience. As runs a theme through the game, you can turn yourself into a drawing and attach to any adjacent architecture. Firstly A Link Between Worlds extends the puzzling out of the dungeons and across the over-world. The game has a number of unique mechanics that tweak the Zelda formula. Not only is this a fully realised Zelda experience on the 3DS, it is also one of the most endearing and compelling to play I‘ve encountered for some time. However, even early on in the game it is clear that cutting corners wasn't on the cards here.









A link between worlds zelda original cover